“F.E.A.R. 3” will pull ideas from two of the horror genre’s biggest names in film and comics, as WB Interactive has now officially announced John Carpenter and Steve Niles as consultants on the project. The pair contributed to the cinematics and script, respectively, adding perspectives honed in other mediums to the new video game franchise installment.
“Warner Bros. Interactive Entertainment is evolving the F.E.A.R. brand with top horror, co-op and first person shooter combat in ’F.E.A.R. 3,'” Warner Bros. Interactive Entertainment president Martin Tremblay said in a press release. “Monolith Productions has passed the torch to Day 1 Studios to create a quality, powerful game that stays true to the roots of the F.E.A.R. franchise but takes players to a heightened level of gameplay.”
Though the development duties for the new sequel have been passed on to Day 1 Studios, the “F.E.A.R. 2: Project Origin” makers at Monolith Productions helped out a bit, too, according Day 1 founder Denny Thorley.
“After working closely with Monolith, Day 1 is honored to bring the next iteration of the F.E.A.R. franchise to gamers with key elements of the past games yet providing fresh combat and horror experiences in ’F.E.A.R. 3,'” Thorley explained. “Players can look forward to new features such as divergent co-op, an evolved cover system, and more scares in ’F.E.A.R. 3.'”
If this game has half the creep-factor of Carpenter’s “The Thing” and any of the great character development and pacing that Niles achieved in “30 Days of Night,” this should be quite a follow-up to “F.E.A.R. 2.” If it’s good enough, it may even get me to remember how to pronounce the game’s name, since every time I look at the logo I wonder for a moment what “3.” can stand for in the acronym.
Do you think John Carpenter and Steve Niles will prove to be appropriate choices for “F.E.A.R. 3”? Are you a fan of their other work? Share your opinions in the comment section below.