“Heavy Rain” will beat Sony’s PS3 motion controller into stores by nearly a year, but the team behind the game at Quantic Dream was a little bit more optimistic when they first started work. In fact, Quantic Dream’s co-CEO David Cage said the “Heavy Rain” code still contains leftovers from the early days when motion controls were part of the plan.
“If you are talking about Motion Control, this is something we initially considered for Heavy Rain,” Cage revealed in a Q&A for Dagbladet.no. “The very first version of the game design was based on motion control, but it was not feasible at the time. But all the controls of the final version of ’Heavy Rain’ is still based on motion.”
Instead, Cage was forced to postpone his studio’s Sony motion controller debut. But he predicted that some news on that front would be showing up soon.
“I have a lot of interest in Sony’s motion device and there is a good chance that we announce something about it in the coming weeks,” he said.
That last line is particularly interesting, given that Sony has been lagging behind Project Natal in terms of the number of vocal developers who have been talking it up. You can bet that whatever Quantic decides to do will catch some headlines.
Would you like to have seen motion controls in “Heavy Rain”? Whose motion control system are you more interested in, Microsoft’s or Sony’s? Share your thoughts in the comment section below.