One of mobile gaming's heavy hitters unequivocally expressed its preference for the iPhone over Android phones last week and believes that other developers will come to similar conclusions. Gameloft, whose library of releases includes "Assassin's Creed: Altair's Chronicles," "Uno" and "Guitar Rock Tour," said that it has already begun cutting back on Android titles and expects to see such decisions trend throughout the industry.
"We have significantly cut our investment in Android platform, just like ... many others," Gameloft finance director Alexandre de Rochefort announced at an investor conference, according to Reuters.
Rochefort stated that Gameloft is selling "400 times more games on iPhone than on Android," prompting a revised set of business priorities.
"It is not as neatly done as on the iPhone," Rochefort said. "Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue,."
The iPhone's early entry to the market undoubtedly gave it a head start on getting into consumers' hands and creating potential App Store customers, but Gameloft's confidence in Android's ability to grow its user base and turn its own app store into a money machine sounds nearly non-existent.
What do you think of the gaming experience on Android versus the iPhone? Do you think Android will become a competitive gaming platform? Share your predictions in the comment section below.