- Timers, which they thought might help motivate the player
- Desert terrain, which would cost any players who flew over it some petals
- Spells, which were part of a system that allowed the player to gain improved flight abilities
- Orbs, into which players were going to deposit petals in order to unlock checkpoints
Chen and the rest of the team at ThatGameCompany discovered that these traditional, video-game-style features had their players saying things like “f—” and “s–t” while they played. Those weren’t the reactions he wanted to evoke. So, to ensure the game presented a rare sensation of calm and harmony, the features listed above were removed.
Something happy and gentle prevailed.