Slides From Kojima’s Keynote [GDC 2009]

The keynote speech from Hideo Kojima was about his game design philosophy, which he said is essentially “making the impossible possible.” Here are a few slides from his presentation:


So Mario did jump over physically, but you don’t necessarily have to do that.

Let’s change cameras. You have a stereotype that you you can’t jump over the wall, but if you look at it from the side, the wall is different.