One-Liner: 'Jumpgate Evolution' Doesn't Need A Million Subscribers

"I'm sure there's some overlap, but I really feel like what we're doing here is pretty different. This is a space shooter; there just happens to be thousands of players at the same time. Now those other [space MMOs] might all be very similar, and they might be more competition for themselves. ... But the reality is, we don't know what's going to happen. There are no space games anymore -- why is that? Maybe it's because nobody plays space games anymore, but we don't care. [laughs] We just made a game that we really want to play. We built this so that no matter how big it is, it doesn't have to be a million-user game for it to be successful for us to run it for a long, long time."

-- Scott Brown, president of "Jumpgate Evolution" developer NetDevil, on competing with "Star Trek Online" and other space-themed MMOs during a demo with MTV Multiplayer at New York Comic Con.