Game Diary - February 24, 2009: Ammu-Notion

Not much time for a Diary this morning, since I need to go do my taxes, but I leave Diary readers who play "Grand Theft Auto" games with one question: Why should running out of bullets for one's weapon cost one their weapon -- and yet keeping one shell or bullet keeps the weapon? This leads to far too many instances of needing to spend large amounts of money on new weapons, simply because I accidentally depleted the last shell or bullet in a gun and can't just buy ammo for it. If there's something to protest Rockstar about, isn't this it?