For family reasons I was back down in Georgia this weekend where I found myself battling my 10-year-old sister-in-law in "Wii Play" -- and reconsidering the value of America's best selling game of 2008.
What's so great about "Wii Play"? Besides the fact that it comes with an extra Wii remote and sold more than five million copies in the United States last year.
What makes it better than so many critics say?
What's so great about it is this:
In my in-laws' house where there's an Xbox 360 and a Wii and a family to play games with, it's not "Call of Duty: World At War" that could get us through our Sunday afternoon. That game's a bit much for a somber Sunday so it stayed on the floor in its box. It's not "Wii Sports," which is so tired that another game of tennis has lots its appeal. It's not one of those many Wii games loved by critics like "Okami" or even "Zelda" that wouldn't have done us any good on Sunday when we wanted to play together.
It's "Wii Play" that got us what we needed: something simple, something I could play against my 10-year-old sister-in-law, 16-year-old brother-in-law and my wife. We laughed at how bad the graphics are in "Wii Play" fishing. We groaned at the gameplay of "Wii Play" Pose Mii. My sister-in-law beat me in Laser Hockey. My brother-in-law did his best Soulja Boy and trounced me in everything except Ping-Pong.
Is it a great game? No way.
Was it exactly what we needed on Sunday? Yes.
Next: I'm back home, and I'll be back playing "Fallout 3." Of course