Get ready for a twist, "Call of Duty" fans.
Even though the new "Call of Duty: World At War" is succeeding with consumers and critics by sticking to the successful adrenaline-fueled formula of its franchise predecessor, new downloadable content coming to the game in 2009 will represent a break from 2007's "Call of Duty: Modern Warfare."
How much of a break from the "Modern Warfare" DLC will it be?
In a phone interview with MTV Multiplayer just before Thanksgiving, "World at War" executive producer Daniel Suarez confirmed that the game's development team is working on downloadable content that will exceed the single multi-player map-pack offered for "Modern Warfare" earlier this year. "We want to do at least -- the hope is -- potentially two, maybe three packs out before we're all said and done."
Suarez said announcements of the downloadable content would be coming at the beginning of the New Year. While he declined to provide a release schedule, he offered this surprise: "It's not going to be what we've done traditionally. I'll leave it a little bit mysterious."
What was "traditional" for "Call of Duty" would have to be what was done for "Modern Warfare." That consisted of four multiplayer maps released five months after the base game launched. What could the new approach be? Downloadable content for the single-player campaign instead of just multiplayer map packs? New armament? New music? A map editor? "Call of Duty" fans should start guessing.
But here's one option fans shouldn't consider: the content won't involve a cross-over with "Modern Warfare." I asked if the development team on "World at War" was exploring an option to bring the weapons and maps of these two most recent "Call of Duty" games into one meshed, generation-spanning experience. Suarez said nothing like that is in the works.