Wii Software Stats Update: October Edition Of ‘Smash Bros’ Domination

*The average “Super Smash Brother: Brawl” owner in America has played the game more than 61 hours since the game’s February release.

*The average “Wii Fit” consumer has played that exercise game more times than the average “Okami” fan has played Capcom’s wolf action-game.

*And “Sin & Punishment,” a Nintendo 64 game that was never sold on a cartridge but just had a sequel announced for the Wii in part on the strength of its sales as a downloadable game through the Wii has sold more than 29,000 copies through the Wii Virtual Console.

These are just some of the findings in our second (well, third, sort of) number-filled breakdown of Wii software usage stats.  We’re dong this monthly and we can pull numbers for any Wii game that’s been out for at least a month. Who needs NPDs?

See below to learn a LOT about the performance of 14 Wii games, from “Boom Blox” to “Guitar Hero III” to “Rock Band” to… does anyone play those WiiWare games?

WII SOFTWARE USAGE AS OF OCTOBER 5, 2008

The following statistics are pulled from the Wii’s Nintendo Channel, which allows users to persistently share their play history for any disc or downloadable games played on the Wii. These numbers do not reflect overall usage of these games on the Wii but instead reflect usage of the more than 1.2 million Americans who are sharing info with the channel. We think that’s a pretty healthy sample size!

Games are ranked in order of average play time. The game we’re tracking that has been played the longest by its average user is at the top of this list.

If there are more games you want us to track, let us know!

Super Smash Bros. Brawl (Released March 2008)

Raw data for “Super Smash Bros. Brawl” usage

Total play time by Nintendo Channel Users
As of 10/5: 45,521,783 hours (up 3,821,783 hours)
As of 9/1: 41,700,000 (est.)

Total sessions by Nintendo Channel Users
As of 10/5: 18,936,949 sessions (up 1,836,949 sessions)
As of 9/1: 17,100,000

Average time played per player:
As of 10/5: 61 hours, 24 minutes (up 85 minutes)
As of 9/1: 59 hours 59 minutes

Average number of sessions per player:
As of 10/5: 25.54 sessions (up .89 sessions)
As of 9/1: 24.65

Analysis: Which game do people play for the longest time on the Wii? The one without motion control that’s not designed to appeal to moms and that’s awfully similar to its predecessor. It’s also Nintendo’s love letter to the company’s hardcore fans, who, in turn, appear to be loving this game back.

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Guitar Hero III: Legends of Rock (Released October 2007)

Raw data for “Guitar Hero III: Legends of Rock” usage

Total play time by Nintendo Channel Users
As of 10/5: 18,631,399 hours (up 1,360,563 hours)
As of 9/1: 17,270,836

Total sessions by Nintendo Channel Users
As of 10/5: 10,651,330 sessions (up 851,330)
As of 9/1: 9,800,000 (est.)

Average time played per player:
As of 10/5: 57 hours, 7 minutes (up 37 minutes)
As of 9/1: 56 hours, 30 minutes

Average number of sessions per player:
As of 10/5: 32.65 sessions (up .65 sessions – est.)
As of 9/1: 32 (est.)

Analysis: Can “Guitar Hero III” catch “Smash Brothers Brawl” for the top spot on this list? Only if people spend more than 37 minutes a month playing it. Come on, “GH” fans! Those “Smash” people gave their game 85 minutes between September 1 and October 5. Play more.

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Wii Sports (Released November 2006)

Raw data for “Wii Sports” usage

Total play time by Nintendo Channel Users
As of 10/5: 42,932,506 hours (up 3,360,420 hours)
As of 9/1: 39,572,086

Total sessions by Nintendo Channel Users
As of 10/5: 35,480,726 sessions (up 2,635,944 sessions)
As of 9/1: 32,844,782

Average time played per player:
As of 10/5: 34 hours, 45 minutes (up 20 minutes)
As of 9/1: 34 hours, 25 minutes

Average number of sessions per player:
As of 10/5: 28.72 sessions (up .16 sessions)
As of 9/1: 28.56

Analysis: Two conclusions: All the new Wii owners play a ton of “Wii Sports” as soon as they get the system. Longtime Wii owners don’t stop playing this game.

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Mario Kart Wii (Released April 2008)
Raw data for “Mario Kart Wii” usage

Total play time by Nintendo Channel Users
As of 10/5: 13,082,304 hours (up 1,682,304 hours, est.)
As of 9/1: 11,400,000 (est.)

Total sessions by Nintendo Channel Users
As of 10/5: 7,307,768 sessions (up 1,107,768 sessions, est.)
As of 9/1: 6,200,000 (est.)

Average time played per player:
As of 10/5: 24 hours, 48 minutes (up 66 minutes)
As of 9/1: 23 hours 42 minutes

Average number of sessions per player:
As of 10/5: 13.86 sessions (up .76 sessions)
As of 9/1: 13.1

Analysis: Released in the shadow of “Grand Theft Auto IV,” “Mario Kart Wii” is probably the biggest console game of 2008 that the gaming press didn’t aggressively cover. Meanwhile, gamers played more than an hour of the game, on average, just last month. Most games can’t boast that kind of support.

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Rock Band (Released June 2008)
Raw data for “Rock Band” usage

Total play time by Nintendo Channel Users
As of 10/5: 850,102 hours (up 323,270 hours)
As of 9/1: 617,832

Total sessions by Nintendo Channel Users
As of 10/5: 414,339 sessions (up 127,051 sessions)
As of 9/1: 287,288

Average time played per player:
As of 10/5: 24 hours, 43 minutes (up 126 minutes)
As of 9/1: 22 hours 37 minutes

Average number of sessions per player:
As of 10/5: 12.05 sessions (up 1.53 sessions)
As of 9/1: 10.52

Analysis: What did I just write about the amount of time logged in September for “Mario Kart Wii” players? The “Rock Band” Wii usage blows that out of the water.

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Metroid Prime 3: Corruption (Released August 2007)

Raw data for “Metroid Prime3: Corruption” usage

Total play time by Nintendo Channel Users
As of 10/5: 5,719,804 hours (up 283,857 hours)
As of 9/1: 5,435,947

Total sessions by Nintendo Channel Users
As of 10/5: 2,652,141 sessions
As of 9/1: [not logged last month]

Average time played per player:
As of 10/5: 21 hours, 14 minutes (up 3 minutes)
As of 9/1: 21 hours, 11 minutes

Average number of sessions per player:
As of 10/5: 9.84 sessions (up .02 sessions)
As of 9/1: 9.82

Analysis: And here we have the first of two hardcore-gamers’ games. You can see how much people played “Metroid Prime” when they got it. The average matches the time needed to complete the game. But, as a result, note how the averages are barely budging up in the last month. That sends a signal that people are not going back and re-playing games like this.

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Okami (Released April 2008)

Raw data for “Okami” usage

Total play time by Nintendo Channel Users
As of 10/5: 668,882 hours (up 283,857 hours)
As of 9/1:[not logged last month]

Total sessions by Nintendo Channel Users
As of 10/5: 257,701 sessions
As of 9/1: [not logged last month]

Average time played per player:
As of 10/5: 18 hours, 28 minutes (up 37 minutes)
As of 9/1: 17 hours, 51 minutes

Average number of sessions per player:
As of 10/5: 7.12 sessions (up .22 sessions)
As of 9/1: 6.9

Analysis: On the other hand, we’ve got “Okami,” which has been averaging fewer hours than it takes to complete the game. The average play-time is going up, a sign that more people who own it and getting further into it.. and maybe reaching the end?

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Wii Fit (Released May 2008)

Raw data for “Wii Fit” usage

Total play time by Nintendo Channel Users
As of 10/5: 2,804,987 hours (up 521,158 hours)
As of 9/1: 2,283,829

Total sessions by Nintendo Channel Users
As of 10/5: 2,107,169 sessions (up 431,427 sessions)
As of 9/1: 1,675,742

Average time played per player:
As of 10/5: 15 hours, 26 minutes (up 60 minutes)
As of 9/1: 14 hours, 26 minutes

Average number of sessions per player:
As of 10/5: 11.33 sessions (up .74 sessions)
As of 9/1: 10.59

Analysis:The average number of sessions per owner is up, but aren’t people supposed to be using “Wii Fit” a few times a week? Shouldn’t that number be higher, even if some people have only had the game for a few weeks?

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Boom Blox (Released May 2008)

Raw data for “Boom Blox” usage

Total play time by Nintendo Channel Users
As of 10/5: 675,042 hours (up 110,556 hours)
As of 9/1: 564,486

Total sessions by Nintendo Channel Users
As of 10/5: 316,898 sessions (up 55,219 sessions)
As of 9/1: 261,679

Average time played per player:
As of 10/5: 11 hours, 32 minutes (up 24 minutes)
As of 9/1: 11 hours, 8 minutes

Average number of sessions per player:
As of 10/5: 5.41 sessions (up .25 sessions)
As of 9/1: 5.16

Analysis: “Boom Blox” gets a nice uptick in its numbers, showing that people who have it are still playing it.

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Carnival Games (Released August 2007)

Raw data for “Carnival Games” Wii usage

Total play time by Nintendo Channel Users
As of 10/5: 1,234,389 hours (up 118,086 hours)
As of 9/1: 1,116,303

Total sessions by Nintendo Channel Users
As of 10/5: 899,743 sessions
As of 9/1: [not logged last month]

Average time played per player:
As of 10/5: 8 hours, 30 minutes (up 9 minutes)
As of 9/1: 8 hours, 21 minutes

Average number of sessions per player:
As of 10/5: 6.19 sessions (up .12 sessions)
As of 9/1: 6.07

Analysis: Compare this to “Boom Blox,” and it looks like long-time owners aren’t playing this game that much any more.

WII WARE LISTINGS

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Final Fantasy: My Life As A King (Released May 2008)

Raw data for “Final Fantasy: My Life As A King ” usage

Total play time by Nintendo Channel Users
As of 10/5: 560,884 hours (up 58,373 hours)
As of 9/1: 502,511

Total sessions by Nintendo Channel Users
As of 10/5: 248,440 sessions (up 28,349 sessions)
As of 9/1: 220,091

Average time played per player:
As of 10/5: 14 hours, 39 minutes (up 23 minutes)
As of 9/1: 14 hours 16 minutes

Average number of sessions per player:
As of 10/5: 6.49 sessions (up .24 sessions)
As of 9/1: 6.25

Analysis: Show me a WiiWare game that’s compelled people to log more time in it. I haven’t found one yet.

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Lost Winds (Released May 2008)

Raw data for “Lost Winds” usage

Total play time by Nintendo Channel Users
As of 10/5: 112,318 hours
As of 9/1: [not logged last month]

Total sessions by Nintendo Channel Users
As of 10/5: 107,878 sessions (up 10,654)
As of 9/1: 97,224

Average time played per player:
As of 10/5: 3 hours, 31 minutes
As of 9/1: [not logged last month]

Average number of sessions per player:
As of 10/5: 3.38 sessions (up .18 sessions – est.)
As of 9/1: 3.2 (est.)

Analysis: Not much growth for this game. But has this been a solid performer? We can judge its growth next month, once we have more multi-month numbers to compare.

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Super Mario 64
[Numbers drawn from Virtual Console usage, not the N64 release]

Raw data for “Super Mario 64” usage

Total play time by Nintendo Channel Users
As of 10/5: 1,526,657 hours (up 88,253 hours)
As of 9/1: 1,438,404

Total sessions by Nintendo Channel Users
As of 10/5: 1,445,368 sessions (up 78,937 sessions)
As of 9/1: 1,366,431

Average time played per player:
As of 10/5: 10 hours, 56 minutes (up 7 minutes)
As of 9/1: 10 hours 49 minutes

Average number of sessions per player:
As of 10/5: 10.36 sessions (up .08 sessions)
As of 9/1: 10.28

Analysis: Look at this. In September people played “Super Mario 64” on their Wii more than 1.4 million times. Think about that.

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Sin & Punishment (*NEW ENTRY*)
[Numbers drawn from Virtual Console usage, not the N64 release]

Raw data for “Sin & Punishment” usage

Total play time by Nintendo Channel Users
As of 10/5: 63,787 hours

Total sessions by Nintendo Channel Users
As of 10/5: 102,197 sessions

Average time played per player:
As of 10/5: 2 hours, 8 minutes

Average number of sessions per player:
As of 10/5: 3.42 sessions

Analysis: Take the total number of sessions logged in this game. Divide by the average number of sessions per player. The result? Evidence that at least 29,000 people have downloaded and played this game. Bring on the Wii sequel!

CONCLUSION

Thoughts? Feedback? See a way we can present this numbers better? Let us know. Otherwise, feel free to dig into the stats and share your analysis. And tell us which games you want us to log. Next month, there should be numbers available for “Wario Land: Shake It” and, hopefully, some of the summer’s WiiWare games.

(Credit to comic book number-cruncher Marc-Oliver Frisch for unknowingly inspiring some of the elements of this series)

Check back in early November for more Wii number crunching.

Related Posts:
September Post Covering July and August Numbers –>  Wii Software Stats Update: “Brawl” Dominates “Kart,” Hardcore Single-Player Titles Stall
June Post that started this –>  Nintendo Channel Reveals Hard Truths About Wii Play, Boom Blox, More