After years of development, today is the official worldwide release of "Warhammer Online: Age of Reckoning."
At a demo last month, I had an extensive interview with EA Mythic head and lead "Warhammer Online" designer Mark Jacobs. He spoke about the alarming failure rate of MMOs and what's needed to be successful against the unprecedented success of "World of Warcraft."
But as a regular "WoW" player who's never played any form of "Warhammer," I also wanted to know straight-up: Why should I play "WAR" instead of "WoW"?
Here's what Jacobs told me during that interview:
Jacobs: If you're looking for the best RvR [Realm vs. Realm] in any online game, you come to "Warhammer." This is what we do well. This is the most core reason to play our game. If you're looking for the latest and greatest RvR of any MMO, you come to play our game.
"If you're looking for the latest and greatest RvR of any MMO, you come to play our game."
Our number-one focus is RvR, but we have spent so much time and resources on PvE [Player vs. Environment]. We've put so many things in there, that if you're a casual player you should come here. One of the things that certain games have done -- and we won't mention names -- is that they're trying to go back to an old school, we-want-people-to-work-harder-to-level [style of gameplay] and make it less fun. No, we're not going to do that. We want you to have fun in our game, and we want you to feel like you can accomplish something. You won't come in and go, "If I can't get four hours in straight, I'm going to feel awful."
"It doesn't matter whether you're 'Ultima Online' or you're 'EverQuest' or you're 'WoW' -- none of these games are going to last forever."
Also, you come if you're tired of "WoW" -- and it's not that there's anything wrong with "WoW." All online games have a lifespan. That's just a fact, and it doesn't matter whether you're "Ultima Online" or you're "EverQuest" or you're "Dark Age of Camelot" or you're "WoW" -- none of these games are going to last forever. And that is simply human nature; we're not built to do something forever. Whether it's a job or a relationship or a game, why would you want to do the same thing forever?
So I think for a lot of "WoW" players, and players of other games, if you're looking for a different experience, even if you're not interested in RvR. Look at our PvE, our Public Quests, the Tome of Knowledge, open grouping, our crafting system -- you'll get all these things that are different from "WoW" and other games. That's why you come.
"WoW" players, will you be giving "WAR" a chance?