"The early days were… you could experiment and you could play around, but basically it meant that you wouldn't eat because you didn't have any money. [laughs] You could choose from lots to do, you just wouldn't eat. [Today] I think there are different pressures, but still, the same thing came through is that -- oh my god, we have to finish this game. And the same applies today. Now, today, sometimes I'm in the office and I look around and think 'Jesus, we're spending so much f---ing money.' Millions and millions of dollars. Sometimes I can start saying 'my god, I can't believe this is costing this much.'"
-- "Fable II" creator Peter Molyneux on committing yourself to spending three, four or five years on developing a single next-generation game