One-Liner: Expensive Games Stressing Peter Molyneux

"The early days were… you could experiment and you could play around, but basically it meant that you wouldn't eat because you didn't have any money. [laughs] You could choose from lots to do, you just wouldn't eat. [Today] I think there are different pressures, but still, the same thing came through is that -- oh my god, we have to finish this game. And the same applies today. Now, today, sometimes I'm in the office and I look around and think 'Jesus, we're spending so much f---ing money.' Millions and millions of dollars. Sometimes I can start saying 'my god, I can't believe this is costing this much.'"

-- "Fable II" creator Peter Molyneux on committing yourself to spending three, four or five years on developing a single next-generation game