Microsoft’s booth was next to Ubisoft’s at PAX. You couldn’t help but notice.
So when I had “Halo Wars” lead designer Graeme Devine in front of me, I felt compelled to ask him what he thought of his voice-commanded opposition, “EndWar,” across the aisle.
“It’s right over there,” he said, pointing and laughing. “I really want to go play it. I’m anxious to see it. I’ve got to admit it’s a pretty unique idea and we didn’t think of that.”
“Halo Wars” is Ensemble Studios’ first console strategy game. Devine and his team never considered voice commands for “Halo Wars,” but he’s okay with that.
“The controller is the one thing that comes with every single unit and people have used that for many, many years,” said Devine. “I think it’s great that [Ubisoft is] trying a new, different approach and it’s always awesome to see that. But I really think the controller is where people will end up.”
Sounds like the two can co-exist, according to Devine. What do you think?