My Weekend With 'World of Warcraft: Wrath of the Lich King'

MMOGs take a lot of time.

There's no way we can play them all, so what are we to do? In this periodic feature called "Massive Weekend," I decided to give an MMOG three days' time -- in between life's commitments -- to convince me that it's worth playing later on.

I recently had a chance to try the beta of the new "World of Warcraft" expansion "Wrath of the Lich King." Sure, I've already played the original game and the first expansion, "The Burning Crusade." But does "Lich King" add enough to retain my interest?

Read on to see how my "WoW"-filled weekend went...

FRIDAY, DAY ONE (2 hours, 3 minutes logged)

After watching way too much of the Olympics, it was finally time to kick off my massive weekend. I had the choice of starting the new-to-"Lich King" hero class the Death Knight or playing one of my ported-over characters. I went with the Death Knight, which I've heard described multiple times as "badass." The beta let me begin with a level 55 character of any race, the minimum level at which Death Knights can be created with players' existing characters. I chose a male Orc and named him "Ooganar," using the name randomization button (much better than the plain "Anna" or the unpronouncable "Ghtshana" as it had suggested).

After I created my character, I was treated to a short scene that explained the Death Knight class. Suddenly, my character appeared in the Horde-only Death Knight city Acherus, located in the old-world area of the Eastern Plaguelands. And surprisingly, standing only a few feet away from me was the big boss himself, the Lich King. You know, just hanging out on the balcony, ready to give new recruits like Ooganar their marching orders. (Doesn't he have an assistant who could do this? Also, he's a lot smaller in-person than I thought he would be.) With a bright yellow exclamation mark above his head (quest!), he told me, "You will become my force of retribution. Where you tread, doom will follow. Go now, and claim your destiny death knight." Okay, sure. Then I set off on a chain of quests to become a proper Death Knight.

First, I had to talk to a trainer and create a proper Death Knight weapon; I got a runeblade to create a runeforged sword. The Death Knights use runes and Runic Power -- instead of mana, energy or rage that other character classes have -- giving them special attacks and abilities. Next, I had to kill another Death Knight initiate (an NPC) or be killed. I had all these skills loaded into my hot bar, but I didn't know what to do with them just yet. I just pushed them all ("Death Grip" sounds good; "Icy Touch," why not?), and defeated the initiate in one try.

Then I had a quest where I was to use the Eye of Acherus. Essentially I became a giant floating eyeball that was to spy on an enemy town at key landmarks. It was a little confusing at first, but after several tries, my eyeball survived the attacks from the village guards.

Finally, I was ready for war. From there, I teleported to a campground called Death's Breach. I found a slew of quests, which included dueling other Death Knights, killing enemies and collecting items. Another early quest, called "Grand Theft Palomino," asked me to steal a horse from a local farm. On my way to doing so, I was attacked by three enemies at once (they seemed to spawn everywhere), and died. A Val'kyr Battle-maiden flew in from the sky to resurrect me. Cool. But then I died again (respawned next to some more enemies).

Then, tragedy struck. I couldn't log back on. The game kept crashing when I tried to log onto my dead Death Knight. It was pretty late anyway, and I decided to end my Friday night early.

SATURDAY, DAY TWO (3 hours, 50 minutes logged)

My Saturday was, unfortunately, jam-packed with shopping for a present for my cousin's baby shower. That evening I had to attend said baby shower. After dinner, I came home and logged on to the beta. This time, I decided to play my level 70 night elf druid copied from my existing account. My character began where I last left her, in the "Burning Crusade" city of Shattrath.

First, I spent at least a half-hour looking at my Achievements. Honestly, I don't even care that much about Achievements on Xbox Live. However, in a game like "WoW" where I usually feel terrible for playing more than a few hours with nothing to show for it, well... Achievements are now the thing I have to show for it (though I admit they are still meaningless to anyone I know who doesn't play "WoW"). I had 42 out of 556 Achievements, totaling 420 Achievement Points. Though I haven't PVPed or raided much with this character, I still had quite a few including some "Feat of Strength" ones (recognition for in-game tasks that are obsolete, worth 0 points). It also showed me some useful (and depressing?) stats -- like how I've completed over 1000 quests. It also said I fell 164 feet once without dying (really?).

Anyway, enough Achievements.

I made my way to the old-world city of Stormwind, which now has a harbor where I can take a boat to the new expansion continent of Northrend. I hopped on the right ship, which took me to Valiance Keep. At the port, I re-speced my druid. After thinking way too long about where to spend my points, I just loaded my Balance tree (spell-casting) with all of my talent points.

Typical for the beginning of any new area in the game, at Valiance Keep I was overwhelmed with quests that required me to find and talk to certain NPCs, investigate different locations, kill a certain number of various enemies, etc. I pretty much soloed the whole time, stopping occasionally to replenish my health and mana points. With so many people doing the same quests, there were times when I had to camp out for a certain NPC I needed to kill. One time, after waiting a few minutes until my turn, a hunter cut in front of me and ninja'ed the boss with his pet (the nerve). Thankfully, I soon made friends with a 71 druid nearby who I grouped with. After helping out in a few quests and killing various enemies, he said he had to leave to go get some ice cream. Yeah, that's right -- I was ditched for ice cream. Sad. But it was a good idea, so I too, took an ice cream break.

After a 15-minute ice cream break, I ventured into a new area called Riplash Strand, which has all kinds of beach and underwater humanoids and creatures to kill. One quest had me kill a beast named Leviroth, located under an iceberg. He was a ginormous level 72 elite (translation: really hard, a lot of hit points). But I was equipped with a special quest item that made him much easier than I anticipated. For that, I got 30,000 XP points, and for once, I was out of quests. Seemed like a good time to stop and get some sleep.

SUNDAY, DAY THREE (4 hours, 17 minutes logged)

Thankfully, I had a less eventful Sunday. After brunch with friends, I played some more of my level 70, continuing to explore new areas in Northrend and killing tougher and tougher enemies, inevitably dying a few times as I soloed. I found a neat chain of quests where I was to investigate the mysterious circumstances of the death of some woman's brother, which included finding an old bottle of wine in a shipwreck and... fighting a shark. After I'd done several quests on this chain, I went back to my Death Knight.

With my Death Knight working again, I went and stole a horse. I was rewarded with a faster, cooler-looking one -- an Acherus Deathcharger. I also collected items, and -- you guessed it -- killed even more enemies. One particularly memorable quest tasked me with killing 100 scarlet defenders. Not 10, not 20... 100. Even someone on the general chat was flipping out about it. But I knew there had to be some sort of catch. The quest told me to sneak into a mine cart near an outhouse. The cart was then dragged through an area with dozens of enemies. I ended up a on ship with a cannon conveniently ready to use and aimed at their direction. From there, I was able to shoot fire or lightning at dozens of enemies at a time, and, with a partner, I finished the quest easily in a few minutes. I wish it lasted longer.

As I progressed through the quests, I leveled from 55 to 57 and received talent points (Death Knights have blood, frost and unholy trees), new skills (like "Raise Dead," the ability to summon a ghoulish minion from a corpse) and better gear. With four hours logged today, I decided to stop playing and go outside (I'd like "massive" to not also refer to how much weight I gain sitting in front of my computer).

VERDICT: As expected, "Wrath of the Lich King" is more of the same -- but better. Just when you thought Blizzard couldn't do anything else after "The Burning Crusade," they've added a new hero class with its own storyline and its unique set of skills, which combines elements of the other classes. The expansion looks like it will satisfy those "World of Warcraft" players who want new scenery to explore and new enemies to kill, as well as new raids, battlegrounds and dungeons. Every aspect of the game has additions to please any kind of "WoW" player, including the Achievements and significant user interface improvements.

With "Lich King," Blizzard continues to raise the bar for what players can expect from MMORPGS. In other words, yes, I will be spending many a weekend playing "Lich King" when it comes out later this year.

Besides, I only have 514 Achievements to go.

Related Posts:

'World of Warcraft' Designer Explains How New Achievements System Differs From 360 And Steam Versions

'World of Warcraft' Designer Details 6 Upcoming Interface Changes

My Year In 'World Of Warcraft: The Burning Crusade' — A Screenshot Tour

Three Days with Richard Garriott's 'Tabula Rasa'