A friend just shot me a link to an article at GameStooge regarding the allegedly "broken" gameplay in "Geometry Wars: Retro Evolved 2."
The article's author, Jonah Falcon, says that Pacifism -- the very mode I just praised a day ago as the best part of the new Xbox Live Arcade game -- is broken. He writes:
The problem is pretty simple: the odds are too stacked against you. For one, the gates themselves are somewhat deadly - the orange ends will kill you. Right there, the game fails. In a survival arcade game, your benefactors cannot be partly deadly. When you’re rushing towards a group of gates - which rotate, by the way - it’s actually a bad tactic because sure as shootin’, you’re going to die. Not good when there’s a wall of enemies bearing down on you. In a fast-paced arcade game, being forced to think rather than react obliterates the entire experience. I think on my feet, but when you continually get punished for being clever because one idle spinning gate just happens to zonk you, you become frustrated and worry more about your allies rather than your enemies, which by any definition is counterproductive.
I am frustrated by the same things the GameStooge writer is, but I don't know if that makes the mode broken. What do the rest of you "GWRE2" players think? (Just a wild guess but I don't think the person who posted this insane clip on YouTube would agree.)
Read the full complaint at GameStooge: FEATURE: Broken Gameplay in Geometry Wars 2