You can skip boring parts of movies. Why can't you skip boring parts of games?
Eden Games, the developers of "Alone in the Dark," think you should be able to skip ahead.
You won't be able to see the game's "true ending" unless you complete a certain amount of the game, but you can skip large parts of the storyline (and gameplay) all you want.
That's not the only casual-targeted feature that Eden Games and Atari are implementing into "Alone in the Dark." The on-screen control indicators are the product of that same philosophy, depicting animations and images that guarantee that you know how to play.
I don't see myself using either, but to a less experienced gamer, it could mean the world.
It's common for games to introduce their control mechanics with a visual placed over the screen -- press A to interact, press B to jump, etc. But what if you don't know where A and B are? What if you're somewhat new to gaming and haven't memorized the layout?
"Alone in the Dark" takes a few steps towards making that easier to manage. When a new control mechanic comes into play, the on-screen indicator is actually an animation that shows where the button is on the controller in your hands, highlights the button's color, and if a specific analog movement is involved, it uses an arrow to guide you.
It's a small touch, complementing the aforementioned DVD-style features. You can see what I mean by DVD-style below. The interface is practically a copy-and-paste job.
That'd not a bad thing; it's encouraging and mature. Eden Games expressed disappointment over how few gamers actually finish games. If skipping over a frustrating game element means they'll actually view the ending, they see that as a positive.
Each episode of the game is broken down into individual chapters. You can pick when and where to start, but like I said, you won't see the proper finish if you don't complete a certain amount. Unfortunately, readers, I didn't ask how much you'll need to finish. I'm sorry.
But you probably aren't the folks that will be taking advantage of this feature, anyway. Or will you? Do you think Eden Games' DVD-style approach is a step forward?