Terminal Reality, the studio behind the upcoming “Ghostbusters,” spent a lot of time evaluating each console before moving forward with their first next-generation game, Terminal Reality president Mark Randell told MTV Multiplayer at a Sierra media event last month.
In the end, contrary to most teams this generation, they decided to make PlayStation 3 their lead development platform for “Ghostbusters.” Here’s why.
Randell explains the technical reason behind their decision. “The multiprocessing model of the PS3 is not a general-purpose model,” said Randell. “It simultaneously uses one main processor and six specialized co-processors: the Synergetic Processing Units, or “SPU’s.”
That’s not the case with Xbox 360 and traditional modern PCs. “[Those platforms] share a general-purpose multiprocessor coding model,” he continued. “The 360 uses three general-purpose PowerPC processors, and most current PCs use between one and four Intel or AMD processors.”
Randell’s team might spend a more time on technology early on, but the ease in porting means they avoid having one platform perform better than the other, he argues.
“We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure,” he concluded.
Even though PS3 development is notoriously difficult, most projects still lead on Xbox 360. We talked to one developer doing exactly that earlier this week. Unlike Randell, he believed you just need the right team. You’ll hear his thoughts on Monday.