Tilt the levels to make gaps disappear and a little mannequin guy can walk his way through a few ghosts and complete the level.
But here are some things for you to know about this game, things I learned from a hands-on with what seems to be a complete version of this May PS3 downloadable game.
D-Pad Rules — There was a time when I thought “Echochrome” was going to be the definitive game for the Sixaxis controller. The gameplay only involved tilting and rotating the playing field to make the lead character traverse the optical illusion levels. How could it not use motion control? Then I learned last year that it doesn’t. So I figured “Echochrome” would control well with the PS3 controller’s analog sticks, and that’s what I and two colleagues at the MTV offices first tried. But two of us (myself included) now believe the d-pad offers the greatest amount of control. Just tap-tap-tap the level into a new camera view, aligning beams so that they mesh as one, obscuring deadly pits and so forth. The d-pad enables more precise control, enabling you to move the level (or camera angle, depending on your perspective) bit by bit. It’s the way to go.
Plan For A Headache — What kind of madman plays PS3 games on a standard definition TV? I do. And the fine line-work of “Echochrome” may well be like the fine text of “Dead Rising” — in other words, pretty fuzzy on standard TVs like mine. Staring at this game on my set may not be healthy. Hopefully that will be smoothed out in time for the game’s release. And HD TV owners need not worry: also potentially head-ache inducing are the game’s later levels. They are hard. That’s the point, no? And who knows what monstrosities people will create in the user-generated part. I assume those levels will be swappable online, since the game prompted me to download extra levels when I booted it up.
Want to know more about “Echochrome”? Let us know…