The Week In Multiplayer -- 'GTA IV' Hands-On, 'BioShock 2,' 'Mass Effect 2' And More 'Smash Bros. Brawl'

nikobellic.jpgWe've settled into our new office spaces just fine, thank you very much. And now for the week's gaming news...

* Stephen Totilo played a bit of "GTA IV" on both the Xbox 360 and PS3, where he flew a helicopter and learned about days of the week and slow-mo driving. (And don't forget to check out exclusive new images.)

* Jason Cipriano is still playing "Super Smash Bros. Brawl" (duh). So much that he already wants the Subspace Emissary mode sequel. Then he pondered if perfection can be improved upon by making a (highly controversial) list of 10 things that could be fixed in the game.

* Take-Two announced "BioShock 2." Though the game is being developed by 2K Marin (and not original developers 2K Boston/2K Australia), they assured that Boston-based mastermind Ken Levine will be involved.

* Patrick Klepek found out that Tibetan monks love to play "Counter-Strike." (Wrap your heads around that, anti-gaming proponents!)

*When Totilo questioned BioWare about the declining popularity of Sonic's pals, they assured him that their new Sonic RPG will "revitalize the love of the Sonic friends." They also chatted about improving the side quests in "Mass Effect 2" and handling video game romance in the post-"SeXbox" era.

* I asked the "Speed Racer"producer about developing the first third-party game for the Wii Wheel and how adding the peripheral affected development and gameplay.

* Totilo doesn't like online multiplayer; he even plays "Smash Bros." alone. Why? He claimed that lack of friends isn't the issue (yeah, right). Meanwhile, Klepek's getting his butt kicked by his girlfriend... in Kirby form.

* Last week, I lended my early copy of "Super Smash Bros. Brawl" to a 9 year-old celebrating his birthday. This week, he sent me proof that he played it and his review of the game.

* Get hungry with developer-made "Dead Space" cakes, then check out an interview with executive producer Glen Schofield, who spoke about how he was tired of making licensed games and the freedom he's got working on the new sci-fi horror title. (He also clarified that there is indeed the ability to pause the game.)

* Game developers say story-telling in games needs to be better. Totilo rounded up thoughts from Dave Jones (Realtime Worlds), David Braben (Frontier Developments) and Denis Dyack (Silicon Knights).

* Klepek, new to the "Civilization" series, got hooked on Sid Meier's "Civilization Revolution" on the 360 and DS in only an hour. But bad news for PC gamers: he also found out the console-friendly game will never come to the PC.

* I got to play "The Bourne Conspiracy" and discovered it could be the best licensed secret agent game since "GoldenEye007."

* "King of Kong" Round Three? Steve Wiebe went after Billy Mitchell's "Donkey Kong" world record. He came close, but not close enough.

* Don't like PC game "Galactic Command: Echo Squad"? Get your money back.

* Does "F-Zero" + "Burnout" + "WipEout" = "Speed Racer"? See what Cip thought.

* Cip and Klepek gave "Condemned 2," "Buzz" and even "Super Smash Bros." the "What We're NOT Playing" treatment this week.

* Get your "High School Musical" on with this week's MTV Rhythm Game Track Finder update.