Miyamoto Aims for ‘Painless’ Games

Miyamoto_1_1

Violence in video games has become a hot media topic as gory, cinematic fight scenes and guns with chain-saws make more frequent appearances in today's most popular games. Historically, Nintendo has withstood toiling competition with other game corporations by not choosing the violent path, designing playful combat with butt bounces and spinning turtle shells as a refreshing alternative to bullets and hand grenades. 

In a recently translated interview, from CNN's TV show Talk Asia this past December, Nintendo's president Shigeru Miyamoto reveals his personal philosophy on gaming violence and his particular concerns for children gamers:

"My personal thought is, and I think it is the same with Nintendo, that before thinking about how to handle violence in video games, I think it is important to think about pain people feel. For example, you would not laugh at people with disabilities. There are bullying problems in Japan. Looking at the overall picture, it is important to understand and feel the pain that people might have. We make our games based on that philosophy, using means other than violence. But we also have to take a careful approach, even in the circumstances when we are not portraying direct violence. I think it is always important to give children a product with a careful approach."

So sorry to disappoint folks, but I think we can thus safely assume that Marcus Fenix will not make a cameo in the upcoming Super Smash Brothers Brawl (despite floating rumors of his on and off affair with Samus Aran). Seems for now Nintendo will keep its hands clean of the bloodlust.