Ridley Scott’s ‘Prometheus’ Creature Designer: ‘It’s Such An Undertaking’

Despite the fact that production on “Prometheus” is in full swing, we still don’t know much of anything about Ridley Scott’s revisit to his “Alien” beginnings.

We know that the cast is pretty killer, featuring star Noomi Rapace, Charlize Theron, Michael Fassbender, Idris Elba and newest addition Guy Pearce. We also know that while there will be plenty of “Alien”-esque nods and imprints in the film, Scott and backing studio Fox have assured us that it is not a prequel, sequel or reboot.

There are still so many things we don’t know however, so at the off chance we encounter folks working on or around the film, it is our duty as film fans and journalists to pepper him/her with questions, like when we ran into ’Prometheus” creature designer Neville Page earlier this week and asked him how he’s approaching the alien design on the film.

“My approach is nervous,” he said with a smile. “I approach Ridley with great nervous energy because it is such an undertaking. [’Alien’] was the movie that inspired everything for me, not just creature design, but filmmaking in general,” he admitted. “It is a huge undertaking to try and take it to the next level; to make Ridley proud, to make [H.R.] Giger proud, there’s a lot involved with that.”

What about the amount of practical effects, which were largely relied upon and highly successful in the original “Alien,” vs. the amound of CG effects he and Scott plan to use?

“I don’t know, I can only asume that it’s going to be like with [’Green Lantern’],” said Page, who worked his magic with creature design on Hal Jordan and CO. “[We’ll] use whatever it takes to make it look as good as it needs to look.”

Will “Prometheus” be all CG or half-and-half? Tell us in the comments or on Twitter!