Perhaps you've heard by now that "Monsters" director Gareth Edwards is taking the helm on the latest reboot of the classic giant movie monster Godzilla. If you didn't see "Monsters," it offers an original take on the "giant monster movie" formula. More a road movie/relationship drama with science fiction elements than a flat-out monsterfest, it paints an interesting picture in spite of a few fundamental flaws.
Now Edwards is working on "Godzilla," a franchise which really represents the quintessential movie monster experience. The director is keenly aware of the pressure, as he mentioned in a recent interview with ShockTillYouDrop.
"I guess I will say I'm highly aware - and everyone involved is incredibly aware - of everyone's opinions on what this film has to do and what it has to be," he said. "And no one will do anything but the right thing. Without addressing anything specific, everyone knows how important is to get it right."
A diplomatic response for sure, but the lack of specificity is a problem, since I'm not sure anyone is really clear anymore what entails "getting it right" with regards to "Godzilla."
In the before time, when even the most spectacle-driven movies were made using camera tricks and handmade creations, "Godzilla" was literally a man in a suit stomping around in a scale model of a city. The great lizard was CG-ified in later efforts as visual effects technologies developed, notably the 1998 Hollywood-produced film starring Matthew Broderick. The franchise has slowed down considerably in the past decade however, especially here in the United States.
Considering all of that, we come back to the question of what "getting it right" entails. I think we can all agree that it doesn't involve fighting Velociraptor-looking baby Godzillas (Godzillae?) in Madison Square Garden. I'm not sure sticking a dude in a rubber suit is going to fly either though. Maybe the die-hard franchise fans would be pleased, but a big-budget blockbuster like this one isn't going to attract the mainstream crowds if the central monster is held back by the physical limitations of going with purely practical effects.
I'd like to hear Edwards address that, what "getting it right" entails for him. I'd also like to hear from you readers who are more familiar with the franchise. What are some of the pitfalls Edwards ought to avoid? What are the essential beats you think he needs to hit?
Give us your feedback in the comments section and on Twitter!