DAVID HAYTER GUEST BLOG: An Update On That ‘Lost Planet’ Adaptation

All this week, David Hayter is serving on MTV Movies Blog as guest editor. He’s the perfect guy to commentate as the Friday release of “Prince of Persia: The Sands of Time” draws closer. In addition to scripting a number of significant blockbusters — “X-Men,” “X2: X-Men United” and “Watchmen” — Hayter also has an extensive background in the video game industry, having voiced the iconic Solid Snake character ever since “Metal Gear Solid” put a new spin on the classic Konami stealth-action franchise back in 1998.

Considering his background, it’s odd that Hayter has never adapted a video game for film. Considering the sub-genre’s spotty history and the writer/actor’s own background, it seems like a perfect pairing. Hayter actually has gone after a couple of video game adaptations, perhaps most notably the Capcom title “Lost Planet.” Keep reading to learn exactly what happened with that script and why it so appealed to him for a film treatment.

“I did do an adaptation of ‘Lost Planet,’ which I really thought was an ideal candidate for adaptation,” Hayter said. “We had some internal issues between a couple of the companies, which I think has caused a delay there.”

“‘Lost Planet’ I thought was ideal because it had this incredible visual world. Great suits of armor, great creatures, and its story was about energy—the dwindling energy resources of the Earth and how we’re going to other planets to [solve that problem]. So I thought it was really timely and the world was beautiful. And the other thing that I really felt as a screenwriter made it ideal for adaptation was, the original story in the game was… not… great.”

“It was sort of presented in a very Japanese storytelling fashion. It’s very elliptical and difficult to follow and you’re not really sure who’s who. That’s fine in a game because… you’re really trying to get the next level. It’s a great opportunity for me as a screenwriter to step in and infuse that incredible visual world with a really compelling—for lack of a better term—American-structured film.”

As fans of “Lost Planet” already know, there hasn’t been any movement on the adaptation in some time. As the writer, Hayter only gets to hear so much. “I don’t really know [where it’s at]. I know that… they hired me to do some drafts and then I moved onto other projects, and I just heard that there were internal issues that don’t involve me.”

Speaking as a big fan of both video games and film, I would say that there’s definitely still an interest in seeing “Lost Planet” come to the big screen. Here’s hoping that a weekend win for “Prince of Persia” spurs adaptations like “Lost Planet” along. Stay tuned for tomorrow’s blog post, exploring some of the highs and lows in the history of game-to-film adaptations.