While the game’s developer had to keep quiet on the biggest (literally) addition to the film’s roster of giant robots due to how closely the game is modeled on the movie, there were a few Devastator-related bits and pieces to glean from the event (though no images, unfortunately). Production coordinator Mike Mejia took MTV News through a climactic battle with the massive Decepticon set in streets of Cairo late in the demo — an encounter that Mejia said was pulled directly from the plot of the film.
And that wasn’t all there was to learn about Devastator and (as fans of the series will be glad to hear) the Constructicons that unite to form the villain.
Along with taking us through a battle between Optimus Prime and Devastator, Mejia took a moment to pan the in-game camera around the massive villain and provide an up-close peek at the robot’s design. Composed of several different Decepticons like his cartoon (and comic book) counterpart, Devastator maneuvered around the Cairo cityscape on all fours, with his various construction-vehicle components clearly visible during the slow-pan peek.
It’s also worth noting that “Demolisher,” the Decepticon with a giant wheel seen in several of the “Revenge of the Fallen” trailers (seen in the concept art below), is clearly visible as the primary torso and neck component of Devastator. Originally rumored to be Devastator, the wheel-wielding Demolisher robot is actually just the bulk of Devastator’s chest in the game — giving you an indication of how large the character will likely be in Bay’s CGI-fueled sequel.
Keep it locked to Movies Blog for more move-related news from my “Transformers: Revenge of the Fallen” game demo real soon, and be sure to check out all of MTV’s coverage of the “Revenge of the Fallen” game at MultiplayerBlog.MTV.com.
Looking forward to “Revenge of the Fallen”? What do you think of Michael Bay’s take on Devastator thus far?