Whether you loved it, hated it or landed somewhere in the middle (OF SPACE), we can all agree on one thing: "Interstellar" is a gorgeous film.
Christopher Nolan's ambitious movie explored the furthest depths of space, from wormholes to expansive celestial vistas to black holes (Gargantua!) and beyond. So how did Nolan and his team, which included production designer Nathan Crowley, generate such a sweeping, supernal landscape?
In celebration of the home release of "Interstellar" -- you can download the movie in Digital HD March 17, and the DVD and Blu-ray will be available March 31 -- MTV News has an exclusive look at how Nolan created the world of "Interstellar," and surprisingly, it had nothing to do with the future.
Despite being set in the not-too-distant future, Nolan didn't want "Interstellar" to be a futuristic film. "I wanted to abandon the idea of futurism," the director says in the featurette.
"Because what I realized is a huge amount of the creative energy goes into the parlor game of trying to figure out what a pair of trousers is going to look like in the future... what a pair of glasses is going to look like in the future, and you're never going to get it right," he adds. "I wanted to eliminate that thinking entirely from the design process, so that we could put our efforts elsewhere and hopefully, produce something more timeless."
So, uh, who has 23 years to spare for a trip back to Gargantua? Because we are so down.
"Interstellar" will be available on Digital HD March 17 and DVD and Blu-ray March 31.